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LSPModule Class

class localsolver.modeler.LSPModule

A module is a collection of global variables. As LSP is a dynamically typed language, global variable can contain any value (including functions and other modules). Each LSP file is a module.

Global variables can be modified and accessed by their name specified as a string. Most of the functions below exist in multiple versions: values of the global variables can be manipulated through their native type (like int, float, String, LSPMap, LSPFunction…) or manipulated with an LSPValue which is a container that can hold any type of value. Using the native type is more convenient and results in less overhead most of the time. LSPValue should only be used when you don’t know the type of the manipulated value.

Summary

Methods

ParseArguments

Parses the list of arguments and imports them in the module.

Run

Entry point to the execution of a module.

GetType

Returns the type of the variable with the given name.

GetValue

Returns the LSPValue with the given name.

GetInt

Returns the integer variable with the given name.

GetDouble

Returns the double variable with the given name.

GetBool

Returns the boolean variable with the given name.

GetString

Returns the string variable with the given name.

GetExpression

Returns the LSExpression variable with the given name.

GetFunction

Returns the LSPFunction variable with the given name.

GetModule

Returns the LSPModule variable with the given name.

GetMap

Returns the LSPMap variable with the given name.

SetValue

Sets the value associated with the given name.

SetInt

Sets the integer value associated with the given name.

SetDouble

Sets the double value associated with the given name.

SetBool

Sets the boolean value associated with the given name.

SetString

Sets the string value associated with the given name.

SetExpression

Sets the LSExpression associated with the given name.

SetFunction

Sets the function associated with the given name.

SetModule

Sets the module associated with the given name.

SetMap

Sets the map associated with the given name.

SetNil

Unsets the variable with the given name.

Unset

Unsets the variable with the given name.

IsNil

Returns true if no variable with this name exists in the module or if the variable holds a nil value.

IsInt

Returns true if the variable with the given name exists and holds an integer value.

IsDouble

Returns true if the variable with the given name exists and holds a double value.

IsBool

Returns true if the variable with the given name exists and holds a boolean value.

IsString

Returns true if the variable with the given name exists and holds a boolean value.

IsExpression

Returns true if the variable with the given name exists and holds a LSExpression.

IsFunction

Returns true if the variable with the given name exists and holds a LSPFunction.

IsModule

Returns true if the variable with the given name exists and holds a LSPModule.

IsMap

Returns true if the variable with the given name exists and holds a LSPMap.

Dispose

Releases the reference.

Instance methods

void ParseArguments(params string[] arguments)
void ParseArguments(List<string> arguments)

Parses the list of arguments and imports them in the module. Each argument must be of the form argName=argValue.

Arguments

arguments – List of arguments.

void Run()
void Run(string commandLine)
void Run(params string[] arguments)
void Run(List<string> arguments)

Entry point to the execution of a module. Such an execution is defined by the following steps:

  • The input function is executed if it exists in the module.

  • The model function is executed. It must be declared in the module.

  • The corresponding LSModel is then closed.

  • The param function is executed if it exists in the module.

  • The function LocalSolver.Solve() is called on the corresponding solver instance. If the display function is defined, it will be called during the resolution process.

  • The output function is executed if it exists in the module.

Arguments

arguments – Arguments parsed before running the module.

LSPType GetType(string varName)

Returns the type of the variable with the given name. If the variable does not exist in the module, LSPType.Nil is returned.

Arguments

varName (string) – Name of the variable.

Returns

Type of the variable.

Return type

LSPType

LSPValue GetValue(string varName)

Returns the LSPValue with the given name. If the variable does not exist in the module, an LSPValue representing nil is returned.

Arguments

varName (string) – Name of the variable.

Returns

LSPValue associated with the given name.

Return type

LSPValue

long GetInt(string varName)

Returns the integer variable with the given name. The variable must exist and must hold an integer value.

Arguments

varName (string) – Name of the variable.

Returns

Integer value associated with the given name.

Return type

long

double GetDouble(string varName)

Returns the double variable with the given name. The variable must exist and must hold a double value.

Arguments

varName (string) – Name of the variable.

Returns

Double value associated with the given name.

Return type

double

bool GetBool(string varName)

Returns the boolean variable with the given name. The variable must exist and must hold a boolean value.

Arguments

varName (string) – Name of the variable.

Returns

Boolean value associated with the given name.

Return type

bool

string GetString(string varName)

Returns the string variable with the given name. The variable must hold a string value.

Arguments

varName (string) – Name of the variable.

Returns

String value associated with the given name.

Return type

string

LSExpression GetExpression(string varName)

Returns the LSExpression variable with the given name. The variable must exist and must hold an expression.

Arguments

varName (string) – Name of the variable.

Returns

Expression associated with the given name.

Return type

LSExpression

LSPFunction GetFunction(string varName)

Returns the LSPFunction variable with the given name. The variable must exist and must hold a function.

Arguments

varName (string) – Name of the variable.

Returns

Function associated with the given name.

Return type

LSPFunction

LSPModule GetModule(string varName)

Returns the LSPModule variable with the given name. The variable must exist and must hold a module.

Arguments

varName (string) – Name of the variable.

Returns

Module associated with the given name.

Return type

LSPModule

LSPMap GetMap(string varName)

Returns the LSPMap variable with the given name. The variable must exist and must hold a map.

Arguments

varName (string) – Name of the variable.

Returns

Map associated with the given name.

Return type

LSPMap

void SetValue(string varName, LSPValue value)

Sets the value associated with the given name. The variable is automatically created if it doesn’t exist in the module.

Arguments
  • varName (string) – Name of the variable.

  • value (LSPValue) – Value of the variable.

void SetInt(string varName, long value)

Sets the integer value associated with the given name. The variable is automatically created if it doesn’t exist in the module.

Arguments
  • varName (string) – Name of the variable.

  • value (long) – Integer value of the variable.

void SetDouble(string varName, double value)

Sets the double value associated with the given name. The variable is automatically created if it doesn’t exist in the module.

Arguments
  • varName (string) – Name of the variable.

  • value (double) – Double value of the variable.

void SetBool(string varName, bool value)

Sets the boolean value associated with the given name. The variable is automatically created if it doesn’t exist in the module.

Arguments
  • varName (string) – Name of the variable.

  • value (bool) – Boolean value of the variable.

void SetString(string varName, string value)

Sets the string value associated with the given name. The variable is automatically created if it doesn’t exist in the module.

Arguments
  • varName (string) – Name of the variable.

  • value (string) – String value of the variable.

void SetExpression(string varName, LSExpression expr)

Sets the LSExpression associated with the given name. The variable is automatically created if it doesn’t exist in the module.

Arguments
  • varName (string) – Name of the variable.

  • expr (LSExpression) – Value of the variable.

void SetFunction(string varName, LSPFunction function)

Sets the function associated with the given name. The variable is automatically created if it doesn’t exist in the module.

Arguments
  • varName (string) – Name of the variable.

  • function (LSPFunction) – Value of the variable.

void SetModule(string varName, LSPModule module)

Sets the module associated with the given name. The variable is automatically created if it doesn’t exist in the module.

Arguments
  • varName (string) – Name of the variable.

  • module (LSPModule) – Value of the variable.

void SetMap(string varName, LSPMap map)

Sets the map associated with the given name. The variable is automatically created if it doesn’t exist in the module.

Arguments
  • varName (string) – Name of the variable.

  • map (LSPMap) – Value of the variable.

void SetNil(string varName)

Unsets the variable with the given name. Do nothing it the variable does not exist.

Arguments

varName (string) – Name of the variable.

void Unset(string varName)

Unsets the variable with the given name. Do nothing it the variable does not exist.

Arguments

varName (string) – Name of the variable.

bool IsNil(string varName)

Returns true if no variable with this name exists in the module or if the variable holds a nil value.

Arguments

varName (string) – Name of the variable.

bool IsInt(string varName)

Returns true if the variable with the given name exists and holds an integer value.

Arguments

varName (string) – Name of the variable.

bool IsDouble(string varName)

Returns true if the variable with the given name exists and holds a double value.

Arguments

varName (string) – Name of the variable.

bool IsBool(string varName)

Returns true if the variable with the given name exists and holds a boolean value.

Arguments

varName (string) – Name of the variable.

bool IsString(string varName)

Returns true if the variable with the given name exists and holds a boolean value.

Arguments

varName (string) – Name of the variable.

bool IsExpression(string varName)

Returns true if the variable with the given name exists and holds a LSExpression.

Arguments

varName (string) – Name of the variable.

bool IsFunction(string varName)

Returns true if the variable with the given name exists and holds a LSPFunction.

Arguments

varName (string) – Name of the variable.

bool IsModule(string varName)

Returns true if the variable with the given name exists and holds a LSPModule.

Arguments

varName (string) – Name of the variable.

bool IsMap(string varName)

Returns true if the variable with the given name exists and holds a LSPMap.

Arguments

varName (string) – Name of the variable.

void Dispose()

Releases the reference. If this module was already released, returns immediately and does nothing. Invoking any method on this object after this operation will throw an exception.

Note: Releasing a reference does not necessarily imply that the underlying module object is destroyed. It is only destroyed if no more references point to it.

Since

11.5