Modeler¶
Object-oriented C++ APIs are provided for the virtual machine powering the LSP language. With only a few classes, you can load modules, interact with their variables and execute them. If you are not familiar with the LSP language, please have a look at the language reference for more information.
Create and execute a module
First, you have to create a LSPModeler
environment. It is the
main class of the Modeler library and allows you to create a module in one
of two ways:
You can load a module from an existing LSP file with the method
LSPModeler::loadModule()
.Or you can create an empty module with the method
LSPModeler::createModule()
.
Both of these methods return an instance of LSPModule
which
will enable you to interact with the module variables and functions. To be
runnable, a module must implement a model
function that will build a
LSModel
. You can then call LSPModule::run()
to start
the execution of the module. After the LocalSolver model has been built, the
resolution process will be started. You can also import arguments in a
module with the method LSPModule::parseArguments()
. This method
imports each passed argument as a global variable in the module:
LSPModeler modeler;
LSPModule module = modeler.loadModule("my_lsp_file.lsp")
module.parseArguments({"lsIterationLimit=100", "lsTimeLimit=10"})
module.run()
Interacting with variables
You can interact with the variables inside a module thanks to getters and
setters on the LSPModule
class. Values can be obtained in their
native type or retrieved as LSPValue
which is a container
that can hold any type of value inside a module. For more information
on value types available in the modeler you can look at LSPType
.
You can create maps from the modeler instance with
LSPModeler::createMap()
. A Map is a data structure holding
(key, value) pairs that can also be used as an array. For more information
on maps you can look at the
map module.
Using external functions
You can use your own C++ functions as
LSP functions in the modeler thanks to the
method LSPModeler::createFunction()
. First you have to extend the
LSPFunctor
class and implement the call()
function:
class MyLspFunction : public LSPFunctor {
LSPValue call(LSPModeler& modeler, const std::vector<LSPValue>& arguments) {
lsdouble result = arguments[0].asDouble() + arguments[1].asDouble();
return modeler.createDouble(result);
}
}
MyLspFunction myFunc;
LSPFunction lspFunc = modeler.createFunction(&myFunc);
LSPValue args[2] = {modeler.createDouble(1.5), modeler.createDouble(2.3)};
LSPvalue result = lspFunc.call(args, 2);
std::cout << "result = " << result.asDouble() << std::endl; // prints "result = 3.8"
In the snippet above we declare an LSP function that takes two LSP doubles as
input, adds them together and returns the result. We can then call the
function with LSPFunction::call()
to execute the function and
retrieve the result.
You can also assign the function to a variable in a module with
LSPModule::setFunction()
. After doing so, the function will be
callable within any function of the module.